BirminDoom is an annual Doom II community project that aims to push creative boundaries and foster experimentation with the original game design formula. Every year, the project will have a certain theme and rules associated with it.
This year's theme is NON-VIOLENCE
Deadline for submissions: November 1st, 2024
Submission limit: 1 map per mapper
Theme rules:
- Player should not use weapons to damage or kill enemies.
- Custom weapons are allowed. Against monsters, they can be used to allow temporary and constant disadvantage (e.g. freeze, or force teleport, etc.)
- Player should not damage or kill enemies by any other means.
- Enemies, if present, should not be count in-game (to ensure 100% completion).
- This can be done in UDB, in Things mode by choosing a monster, and ticking ‘No completion count’ choice. 1
Other than that, you are free to do anything in the map: a narrative-heavy map, a puzzle, a platformer or a regular Doom map that is intended for a pacifist run. You are free to implement new mechanics, monsters and weapons if you want to do so.
Project Specification:
- Target Sourceport: GZDoom v.4.11.3
- Map Format: UDMF
- You can use ZDoom ACS and ZScript